UNITY GAMES

UNITY GAMES

UNITY GAMES

2015 - 2019

2015 - 2019

2015 - 2019

Hobbyist mobile games I designed and programmed.

Hobbyist mobile games I designed and programmed.

Hobbyist mobile games I designed and programmed.

See More

See More

See More

For a time I was playing around and making Unity games in my spare time under the company name of RockSoft. I released several on the App Store with one being featured by Apple. Because this was a hobby, I did all the artwork, animations, programming and deployment. While I have always known a good deal of javascript and HTML in my career, learning Unity pushed what I thought I'd be possible to do on my own. My success with designing for technical products comes from my previous passion for building these games.

For a time I was playing around and making Unity games in my spare time under the company name of RockSoft. I released several on the App Store with one being featured by Apple. Because this was a hobby, I did all the artwork, animations, programming and deployment. While I have always known a good deal of javascript and HTML in my career, learning Unity pushed what I thought I'd be possible to do on my own. My success with designing for technical products comes from my previous passion for building these games.

For a time I was playing around and making Unity games in my spare time under the company name of RockSoft. I released several on the App Store with one being featured by Apple. Because this was a hobby, I did all the artwork, animations, programming and deployment. While I have always known a good deal of javascript and HTML in my career, learning Unity pushed what I thought I'd be possible to do on my own. My success with designing for technical products comes from my previous passion for building these games.

Company

Company

RockSoft

RockSoft

Year

Year

2015 - 2019

2015 - 2019

Skills

Skills

Product Design

UI / UX

Development

KEYNECT

KEYNECT

Keynect was a passion project of mine that helped introduce me to Unity and coding for games. This 100+ level puzzle experience was featured in the App Store when it was released in 2018. All the artwork, sound effects, animations and coding were done by myself as a side project after work.

Keynect was a passion project of mine that helped introduce me to Unity and coding for games. This 100+ level puzzle experience was featured in the App Store when it was released in 2018. All the artwork, sound effects, animations and coding were done by myself as a side project after work.

Keynect was a passion project of mine that helped introduce me to Unity and coding for games. This 100+ level puzzle experience was featured in the App Store when it was released in 2018. All the artwork, sound effects, animations and coding were done by myself as a side project after work.

PINBOWL

PINBOWL

This hyper-casual game with 75 levels was something I created over the course of 3 weeks. I run tests with several mobile game publishers but ultimately it missed the mark of 50% day 5 retention. It was an eye opening experience into hyper-casual mobile games that ultimately made me decide to stop building game ;(

This hyper-casual game with 75 levels was something I created over the course of 3 weeks. I run tests with several mobile game publishers but ultimately it missed the mark of 50% day 5 retention. It was an eye opening experience into hyper-casual mobile games that ultimately made me decide to stop building game ;(

This hyper-casual game with 75 levels was something I created over the course of 3 weeks. I run tests with several mobile game publishers but ultimately it missed the mark of 50% day 5 retention. It was an eye opening experience into hyper-casual mobile games that ultimately made me decide to stop building game ;(

PUZZLE MASTER

PUZZLE MASTER

Prior to PinBowl I created PuzzleMaster in 1 week. This hyper-casual game with 20 levels was designed to be immediately interesting and intuitive to play. The goal was to place puzzle pieces in order while avoiding obstacles.

Prior to PinBowl I created PuzzleMaster in 1 week. This hyper-casual game with 20 levels was designed to be immediately interesting and intuitive to play. The goal was to place puzzle pieces in order while avoiding obstacles.

Prior to PinBowl I created PuzzleMaster in 1 week. This hyper-casual game with 20 levels was designed to be immediately interesting and intuitive to play. The goal was to place puzzle pieces in order while avoiding obstacles.

More Work

11 projects

Interaction Design

Motion Design

UI

6 projects

Visual Design

FIGMA PORTFOLIO

FIGMA PORTFOLIO

To view my work in Figma: https://tinyurl.com/yesjasper

A

A

N

N

D

D

R

R

E

E

W

W

J

J

A

A

S

S

P

P

E

E

R

R

UI/UX PRODUCT DESIGNER

UI/UX PRODUCT
DESIGNER

andyjasper@gmail.com

201.615.3861

©2024 Andrew Jasper

Site designed and developed by Jasper. All Rights Reserved.